Hey will this game work with Logitech F310 gamepads on Linux?
A downloadable game for Windows, macOS, and Linux
VERY IMPORTANT NOTES!
- Bot Vice is NOT for relaxing! You'll need full energy and focus to play this!
- There is no difficulty curve! It's hard and demanding just from the start!
- Gamepad controller highly recommended!
Show off your skills & reflexes in this frantic gallery shooter action arcade, filled with bullets, bots and explosions. You play as Erin Saver, carrying out her personal vendetta against the criminal Wildbots.
- Super intense arcade shooting action.
- One unique challenging boss per stage!
- Unlockable "Extra Missions" mode.
- Three difficulty modes: Hard, Normal and Easy.
- Polished and colorful pixel art visuals.
- Catchy 90's synth-rock soundtrack.
|Published||31 days ago|
|Platforms||Windows, macOS, Linux|
|Release date||1 year ago|
|Average session||A few minutes|
|Languages||German, English, Spanish; Castilian, French, Portuguese, Russian|
|Inputs||Keyboard, Gamepad (any)|
|Accessibility||Color-blind friendly, Subtitles, Configurable controls, High-contrast, Interactive tutorial|
|Links||Homepage, Community, Support, Twitter, YouTube|
|Mentions||itch.io Recommends: Games from the Hallo...|
In order to download this game you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:
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Mmmm, I don't know. This game works with almost all gamepads out there, and it also has rebindable controls. But I don't know about that Logitech gamepad, sorry. All my tests on Linux were made with a XBox 360 USB gamepad.
I had picked up Super Star Path and it did not work with any of my generic gamepads or my Logitech F310. Is this game using the same stuff that SSP used?
Have you installed all joystick required libraries? I don't know too much about Linux config, to be honest, but for my XBox 360 USB gamepad to work I had to look for some joystick / gamepad packages and install them. As said, we support Linux (Ubuntu 14.04 LTS) just because GameMaker allows it.
Mr. Alberto and Mr. Dani,
I just finished a couple of levels, and the gamefeel is excellent; great work. However, I noticed that hitting the number buttons (1-9) change various settings such as language and resolution even during gameplay. Is this intentional, or was this intended for debugging purposes when adding the new translations?
- Jonathan So
Yes, keys from 1 to 4 are quick access to some options for debugging purposes (1 = fullscreen, 2 = window size, 3 = smooth gfx, 4 = language).
Thank you very much for answering my comment.
Undoubtedly Bot Vice was a masterpiece. You have a lot of talent.
Thanks for launching on multiple platforms. I'm currently running Vice Bot on Linux (Ubuntu), it was perfect. I also play on Windows.
Please launch Bot Vice at www.gog.com I want to make the purchase there too!
Thank you so much for this marvel!
I do not stop playing. I really loved it.
I already bought all your games. I wish much success!
Translated by Google Translate.
My name is Uilson and I'm from Brazil.
This game is awesome! It's been a long time since I've played such a fun and exciting game.
You are to be congratulated! The graphics are wonderful and the music is extraordinary.
In addition it contains many extra phases.
I'm amazed! I do not stop playing. I bought both versions. I hope you launch the Vice Bot 2.
Many thanks Dya Games!
Translated by google translator.
Hey Uilson! Thank you very much for your support!
We have been recently talking about Bot Vice 2, and we have great new ideas for it. Anyway, we're currently working on a different game, an action-adventure platformer, which will be as fun as Bot Vice, of even more! Stay tuned.
TL;DR Fun, fast-paced, and colorful. It reminds me fondly of spending all day playing smup flash games.
I love the focus on giving the player lots of ways to avoid troublesome obstacles! My favorite is definitely the dodge roll, with the saber as a close second (because I can't use it as consistently). I didn't like ducking behind cover at first, but I've come to love it as a catch-your-breath button.
The varied enemies are great, especially the diverse set of projectiles. I love exploding cars (Reminds me of Commando and Commando 2 in the best way), and the soundtrack feels good. I also like how the aim mechanic forces you to move to actually hit what you're aiming at.
Although I like the focus on gameplay over story, a hint of story before the end of the first level might be nice. The main character's design is beautiful, and the animations are snappy and satisfying, but I can't tell that she's shooting beams out of her hand, instead of just having a laser pistol.
The enemy designs are also pretty good. The bright palette and good use of profiles really helps sell them, and keep them distinct from everything else going on. It might just be because I suck and have to repeat levels a lot, but I've noticed the same animations over and over again, so it might serve the game well to mix them up a little more like the voice lines.
The Meh: Having to remap every key to change just one is a little annoying.
The default controls are a little clunky, especially for keyboard, and I don't like how the tutorial restarts completely when you die. I'd also like an option to make aiming a toggle rather than a hold-down. The saber also doesn't seem the most reliable: any tips for getting more out of it?
In conclusion, this game is a lot of fun, and really polished. It exceeded my expectations by far, and I'm very happy with the value for money. I'd be happy to pay $10 for it now that I know how good it is. Maybe I will when I get around to your other games.
Do any of your games come with Steam keys? thx
Game appears to be on sale on Steam for the same price however may or may not be free of Steam's DRM system.
No, we aren't distributing Steam Keys anymore. You should decide which version you prefer: DRM-Free here on itch.io or the Steam version (available on Steam). Both versions will always have the same price, and we apply the same discounts in the same periods of time and dates. The Steam version is integrated with many Steam services, and usually receives updates and support first. Anyway, our games are quite stable now, they don't need too much maintenance. I hope that helps!
Thanks for the information, much appreciated.
At the current price wouldn't hurt to buy it on both platforms for the best of both worlds.
I would recommend having only one version. At the moment, if you have both versions, the Steam saved data has priority. This means that everytime you launch the game on Steam, the DRM-Free version saved data will be replaced by the Steam saved data. It works that way because a DRM-Free version wasn't planned to begin with, so the saved file is the same for both versions. And, for now, I don't have time to rework the save system, sorry.
No worries, it's just good to have this information at all.
Not many devs actually tell it and we have to find it out for ourselves.
Though there is advantages to having a copy on both platforms as installing on multiple machines can be more a hassle with Steam than just being able to use a DRM version instead as an option.
Installing both versions at once isn't too common but knowing how the save files work it can be worked around since we now know when best to back it up.
Really wish save file information had a section in game descriptions or something always have to dig those things up or guess as every game does something different.
Again thanks for being open and honest about it, most appreciated.